Players During War

Posted by Akku on May-22-2008

Activity

If you enter war, make sure you be active. If you aren’t too active in peace times, nobody really cares, but at war you need to be active. Understand the following hints for how to behave during war. This post is about how to maximize your economy, gives hints for your building strat and offers some hints for general behaviour during war.

First said, your kingdom-strategy is all-important. If your kd has a kd-strategy, follow it. You can’t win a war alone and your kd will loose its wars if you play selfish. We will have another article about kd-strategies later on.

Economy

Economy gets more and more important in every round of utopia. You can pay higher wages that raise your armies effectiveness, you need to rebuild troops and buildings and sometimes you can pay some mercs to bring you the last bit of offense needed. Therefore every player should try to be playing economically during war.

  • Stop science production. You have enough time out of war to produce science. In war you’ll need every gold coin, and if you don’t, your kd-mates need them.
  • Know if you’re going to have a long or a short war. If you’re going for a longer war, rebuild your buildings slow. If you’re going for a short war, always priorize rebuilding troops as this strenghtens you short-termed. Always try to use up your building credits and training credits - they are free and they should be used!
  • Use hospitals. Hospitals save you much more money and time than you would think. They’re clearly better than armouries or banks. But as there is DBE (decreasing building effectiveness - this means that few buildings are more effective than many compared to their size), I would always keep some few % of banks and armouries during war too.
  • If your kd has to handle a dragon-war, you’ll need a lot more of economic buildings as everyone in your kd. Throwing a dragon fast and killing it fast means you and all your 24 comrades don’t have to take 15% income minus and the main disadvantage like -8% offense and defense longer than necessary, and this often means the win in dragon-wars.

Building Strategy

The following hints are more about your building strategy at war. I’m assuming your kd goes for war wins.

  • Use enough barracks to be able to hit twice a day. Most of the time when players can’t manage to hit twice a day, they didn’t think about a time-sceme - this is planning when to hit during your real life day. Therefore try to lower your army-return-times to less than 12 hours, hit in the morning and hit in the evening. This is maybe the most important rule of all.
  • Training Grounds are the most effective war-building. Forts seem to have the same advantage with 1,5 * % defense raise, but this is not true as the offense bonus of the TGs also multiplies with your generals and your horses. But again, because of DBE I often use 1-2% forts too.
  • Don’t use watchtowers and guard stations. Only if your kingdom does this as kd-wide strategy, these are important, otherwise the ops/attacks that would hit you hit another guy in your kd and that gains your kd nothing and you have wasted space in your building strat.
  • Don’t use more than 10% guilds during war. 10% is enough to cast self-spells, and thats it. You should pump your wizards out of war.
  • Don’t use schools during war. Ever.

Hints

  • Stables aren’t much stronger than training grounds. You should remember that you can steal horses from an enemy with weak tpa anytime, and those horses will be there for your attack till the next hour change. This can give you a much nicer boost for your attack than mercs, for example.
  • You should always search for ways to use your stealth. This resouce is there for free.
  • If you have a strong tpa, you should always use your ops to damage the enemy. If you’re not a rouge, your most harmful op is incite riots. Put this on every enemy you can. Night strikes is the next no-brainer. Steal war horses is a good targeted op to weaken a strong attacker if his army’s home and rob the vault is always nice when a lot of money can be transferred from the enemy to your kingdom - especially in a dragon war.
  • If you don’t have a strong tpa, you should always use it to collect intel. At the beginning of a war, take infiltrates and post them into pimp. Take survey of provinces with extreme low tpa to make sure they don’t have watchtowers. During war, always take SoMs when you see someone’s army is out.
  • Also always use you mana well. You should have minor protection and inspire army on all time. If you get targeted a lot, use magic shield and natures blessing.
  • If you have a high wpa, you should always cast harmful spells on your enemies. Magic has a lot of valuable spells that are not meant for combined hits but that make the enemy have a hard time 24/7. If you’re mystic, this means holding up Meteor Showers all day on everyone. If not, make that greed. If you can cast pitfalls, put that on the active enemy attackers. Tonadoes is the strongest spell for T/M cooperative actions.
  • If you have a low wpa, get CBs in the beginning of the war and try assisting with small spells during war. Storms and droughts are easily cast even with small wpa and have a nice supporting effect for your T/Ms, as they don’t need to waste their mana on storms and can cast Meteors instead.
  • You should always check the enemy kingdom in pimp if someone has a food problem. Put droughts on that guy and try burning some farms. Military losses due to food problems can take out a province rapidly.
  • Don’t use fireballs. You know fireballs from books and movies, but in utopia its just not strong. Fireballs need too much effort to keep down only one province, and if that province is smart it uses magic shield, natures blessing and love and peace and maybe some homes and will not be damaged enough to even be taken out. Fireballs are only good if you have one single problem province and all others are not dangerous, but then you should have won the war anyways. So again: Don’t use fireballs! (And if you do, you’ll need many people helping and you need to combine them with storms or they’ll have no effect anyways)

If you have any more hint, please put them in the comments. Happing warring!

Getting Good Wars

Posted by Akku on May-13-2008

This post is about how to find a war for your kingdom. I post it here because I believe many fresh monarchs don’t know how to use the war finder on www.utopiatemple.com it or don’t know which criteria to use.

(1.) If you want to find a war for your kingdom, your kingdom should be ready. Tell them in the kingdom message and the forums that a war target is being searched and that they need to be ready for the war by converting their buildings to war-strat.

(2.) Take a look on your kd-page. Think about what kd you might want to fight against and what your kd doesn’t want to fight against.

Kingdom Page

Our kingdom does fine, is non-alliance, offensive and mostly-hybrid this age, but we have activity problems from time to time and people don’t hit on-target much. We have a defined pre-war size of about 700-800 acres, as you can see many of our guys grow too big.

We want a warwin, don’t want to loose honor and need someone we can beat. A warwin and not loosing honor is the easiest whenfighting against a bigger kd that doesn’t look professional. If we want to avoid professional kingdoms, we should prefer mixed kd and kds without a theme as this tell us something about not-so-good coordination. Additionally, being hybrid makes us good for long-term wars and against kingdoms that try to win in short time like full attackers with T/M-support.

(3.) Go to the war finder on www.utopiatemple.com. It looks like this:

Utoppiatemple Warfinder

First add the networth-range you want to fight. Our kingdom has “Total Networth: 2,563,489gc”, so we should search for something that is a bit bigger but not too big for us to handle. I will enter 2600000 in the left and 2700000 in the right form field. To minimize the number of hybrid kingdoms that we don’t want to fight against, I’ll enter a maximum of 10 elves, 10 dark elves and 10 gnomes (this feature didn’t work when I tried it out for this post, but I hope it will be working in the future). Now you could not also enter the enemies NWpA or honor, but we will look at all examples we find. In any case let the kingdoms be sorted by NW/acre ascending (networth per acre shows you how pumped the average provinces in the kd are) and show at least 100 results. So the nearer the result kd is at the top of the list, the weaker it will be. This is the form will the numbers put in:

Warfinder filled out

(4.) After clicking on “search” you get a list of kds. You should take a look at those kds that you want to war. The nearer the result kd is at the top of the list, the weaker it will be, which will mean the most kds at the top will be warring or just out of war, so the most reasonable targets lie in the middle of your results. You usually can already sort out who won’t want to war, as these kds most of the time have STAY OUT or HOSTILE or WAR in their names.

(5.) Look at each kd that doesn’t look like that in utopia by entering their kd-numbers on the kd-page. Check the following

  • Sometimes the values in the war finder are not correct or the kd is at war or in fortified/peaceful stance. As I’m assuming you want to find a target for a real war and not a kd to plunder, you should only think about warring kds who are not at war and in either normal or agressive stance.
  • If the races setup doesn’t fit your preferred enemies, let them go.
  • If they have too many warwins this is a sign of activity and good coordination (which is bad).
  • The more of them have the kingdom-theme, the more teamwork is to be expected (which is bad). Also counts for having few new players there, which is also bad.
  • The more they keep one acre-size, the more disciplined they are (which is bad).
  • If they all or nearly all stick to one or two races, the more likely they have kept to their kd-strategy (which is a bad).
  • If they have one to three big provinces, that is good news. Big provinces are seldomly effective as they get bad gains and usually play selfish. Sometimes those are banks and help their kingdom big deal with dragons and aid, but thats usually not the case. Big provinces can easily been taken apart by T/Ms and their land been looted afterwards.

(6.) Sort the provinces and put them in your forums. Name as “Good targets” those who would likely be defeated. Name as Medium targets those who look fine but who you also think could be hidden top-activity- or secretly-good-player-kingdoms. Name as Hard targets those who seem to be as strong as your kingdom. Never list a kd that seems to be stronger. Put the good targets in pimp.

(7.) Now that you have targets that your kingdom will beat up if nothing goes wrong, you need them to fight you back, otherwise there won’t be a war. Post about three good targets as war targets, so your players also have someone to hit after a kd proposed a CF. Tell your players to lure the enemy into fighting you. This means:

  • Don’t go for land
  • Don’t hit the same kd too often with too many players or they will get frightened
  • Use ops and spells to upset enemies and make them hit back, but don’t kill enemies off beforehand
  • If you see someone hitting back, tell the province who hit him first to strike him again. Some players build up anger against single provs and can be made fighting, even if their kd doesn’t want to. Thats especially nice with agressive-stance kingdoms.

(8.) If you don’t see them wanting war and hitting back, try to make a war-proposal. Tell them something like the following:

Hi there!

We would like to war your kingdom.
We would like the following war terms:

- Three days of war, winner is determined
  by NW-change (or something like that)

- Dragons allowed / No dragons allowed
  (as you wish)

- No province killing (should be written to make
  them feel good, province killing is undefined
  anyways and won't work)

- No outside help (I would always use this)

I hope this helps you, if it does or if you have something to add, feel free to post a comment. Wish you many warwins!

Utopia-BLOG opened

Posted by Akku on May-11-2008

This page is made to post strategy articles and thoughts about utopia, that usually would be deleted after sometime in the ingame utopian forums. The Utopia Watchtower was a blog with this focus too, but it closed April 2006.

Here you find a pretty good blog article about what utopia is.

The acrticles that will be posted here will include themes like these:

  • What is a backstab-strat?
  • Which race-personality-combo is the best for this age?
  • How much activity is needed?
  • How can you raise activity in your kingdom?
  • How to use Utopia Angel, Utopiapimp and what features can you use from Utopiatemple?
  • What is a war finder?
  • What to tell new players?
  • How to learn the game best?
  • Which buildings should you use?
  • What draft rate is best?
  • … and many more.

If you want to contribute to this page with your own articles, just contact me under akku@utopia-blog.com … You can get a login for the wordpress-system to post articles and will get an email-forwarding of yourlogin@utopia-blog.com when you have posted for the first time.

I hope we will get a good collection of strategy-articles. Have fun!

New Utopia-BLOG

Posted by Akku on May-7-2008

Here a new BLOG about Swirves fantasy-strategy-game Utopia is being put in place.