Getting Good Wars

Posted by Akku on May-13-2008

This post is about how to find a war for your kingdom. I post it here because I believe many fresh monarchs don’t know how to use the war finder on www.utopiatemple.com it or don’t know which criteria to use.

(1.) If you want to find a war for your kingdom, your kingdom should be ready. Tell them in the kingdom message and the forums that a war target is being searched and that they need to be ready for the war by converting their buildings to war-strat.

(2.) Take a look on your kd-page. Think about what kd you might want to fight against and what your kd doesn’t want to fight against.

Kingdom Page

Our kingdom does fine, is non-alliance, offensive and mostly-hybrid this age, but we have activity problems from time to time and people don’t hit on-target much. We have a defined pre-war size of about 700-800 acres, as you can see many of our guys grow too big.

We want a warwin, don’t want to loose honor and need someone we can beat. A warwin and not loosing honor is the easiest whenfighting against a bigger kd that doesn’t look professional. If we want to avoid professional kingdoms, we should prefer mixed kd and kds without a theme as this tell us something about not-so-good coordination. Additionally, being hybrid makes us good for long-term wars and against kingdoms that try to win in short time like full attackers with T/M-support.

(3.) Go to the war finder on www.utopiatemple.com. It looks like this:

Utoppiatemple Warfinder

First add the networth-range you want to fight. Our kingdom has “Total Networth: 2,563,489gc”, so we should search for something that is a bit bigger but not too big for us to handle. I will enter 2600000 in the left and 2700000 in the right form field. To minimize the number of hybrid kingdoms that we don’t want to fight against, I’ll enter a maximum of 10 elves, 10 dark elves and 10 gnomes (this feature didn’t work when I tried it out for this post, but I hope it will be working in the future). Now you could not also enter the enemies NWpA or honor, but we will look at all examples we find. In any case let the kingdoms be sorted by NW/acre ascending (networth per acre shows you how pumped the average provinces in the kd are) and show at least 100 results. So the nearer the result kd is at the top of the list, the weaker it will be. This is the form will the numbers put in:

Warfinder filled out

(4.) After clicking on “search” you get a list of kds. You should take a look at those kds that you want to war. The nearer the result kd is at the top of the list, the weaker it will be, which will mean the most kds at the top will be warring or just out of war, so the most reasonable targets lie in the middle of your results. You usually can already sort out who won’t want to war, as these kds most of the time have STAY OUT or HOSTILE or WAR in their names.

(5.) Look at each kd that doesn’t look like that in utopia by entering their kd-numbers on the kd-page. Check the following

  • Sometimes the values in the war finder are not correct or the kd is at war or in fortified/peaceful stance. As I’m assuming you want to find a target for a real war and not a kd to plunder, you should only think about warring kds who are not at war and in either normal or agressive stance.
  • If the races setup doesn’t fit your preferred enemies, let them go.
  • If they have too many warwins this is a sign of activity and good coordination (which is bad).
  • The more of them have the kingdom-theme, the more teamwork is to be expected (which is bad). Also counts for having few new players there, which is also bad.
  • The more they keep one acre-size, the more disciplined they are (which is bad).
  • If they all or nearly all stick to one or two races, the more likely they have kept to their kd-strategy (which is a bad).
  • If they have one to three big provinces, that is good news. Big provinces are seldomly effective as they get bad gains and usually play selfish. Sometimes those are banks and help their kingdom big deal with dragons and aid, but thats usually not the case. Big provinces can easily been taken apart by T/Ms and their land been looted afterwards.

(6.) Sort the provinces and put them in your forums. Name as “Good targets” those who would likely be defeated. Name as Medium targets those who look fine but who you also think could be hidden top-activity- or secretly-good-player-kingdoms. Name as Hard targets those who seem to be as strong as your kingdom. Never list a kd that seems to be stronger. Put the good targets in pimp.

(7.) Now that you have targets that your kingdom will beat up if nothing goes wrong, you need them to fight you back, otherwise there won’t be a war. Post about three good targets as war targets, so your players also have someone to hit after a kd proposed a CF. Tell your players to lure the enemy into fighting you. This means:

  • Don’t go for land
  • Don’t hit the same kd too often with too many players or they will get frightened
  • Use ops and spells to upset enemies and make them hit back, but don’t kill enemies off beforehand
  • If you see someone hitting back, tell the province who hit him first to strike him again. Some players build up anger against single provs and can be made fighting, even if their kd doesn’t want to. Thats especially nice with agressive-stance kingdoms.

(8.) If you don’t see them wanting war and hitting back, try to make a war-proposal. Tell them something like the following:

Hi there!

We would like to war your kingdom.
We would like the following war terms:

- Three days of war, winner is determined
  by NW-change (or something like that)

- Dragons allowed / No dragons allowed
  (as you wish)

- No province killing (should be written to make
  them feel good, province killing is undefined
  anyways and won't work)

- No outside help (I would always use this)

I hope this helps you, if it does or if you have something to add, feel free to post a comment. Wish you many warwins!

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