New Age - Orc Warrior

Posted by Akku on Aug-4-2009

I more and more like the idea or the merchant. If my building strat wasn’t so full that I could afford the barracks, I’d definitely pick the merchant. After think some more what I could leave away, it seems to me that Homes are not soo important in the beginning when you’re not pumped anyways and that maybe later, science can reduce the number of farms and towers needed. Some possible builds:

Orc/Merchant:

30% Homes
12% TGs
8% Farms
10% Watchtowers (with 0.5tpa)
1% Dungeons
2% Forts
8% Guilds
7% Towers
14% Barracks
8% Hospitals (is this enough with the merchant?)

Orc/Warrior:

35% Homes
12% TGs
8% Farms
8% Watchtowers (with 0.5tpa)
1% Dungeons
2% Forts
8% Guilds
7% Towers
6% Barracks
13% hospitals

Orc/Sage (1tpa):

35% Homes
12% TGs
7% Farms
0% Watchtowers (with 1 tpa + sci; this messes my offense by about 10 opa)
2% Dungeons
2% Forts
8% Guilds
6% Towers
14% barracks
13% hospitals
Orc/Sage (0.5tpa):

30% Homes
12% TGs
7% Farms
10% Watchtowers (with 0.5 tpa)
1% Dungeons
2% Forts
8% Guilds
6% Towers
14% Barracks
10% hospitals

After revisiting those numbers, I’m sure that going warrior I can save the biggest amounts of buildings. I don’t want more than 0.5tpa, as having this would greatly decrease my offense - and so I need AT LEAST 8% WTs so TMs can not harm my province at free will. Optimal numbers for orc warrior are 35% homes, 15% hospials, 12% WTs, 12% TGs, 2% forts and 2% dungeons … and the minimum farms, guilds, towers and barracks you can live with. Therefore, I’ll leave the barracks and the WTs at lower value first, as they’ll get more important later on when I’m pumped (and the enemy TMs become stronger). This will be my final Orc/Warrior strat:
A Gunship Squadron - Orc/Warrior - Early War

35% Homes
12% TGs
8% Farms
6% Watchtowers (with 0.5tpa)
2% Dungeons
2% Forts
8% Guilds
7% Towers
3% Barracks
17% Hospitals

This gives me 111 mod OPA and 11 hours attacks at war on 8% pop and 8% BE sci on 45 fixed dpa with 63% draft rate, 200% wages and full elite-offense (The sci-numbers are much too high for a first war, I know that too). This means I can pretty safly attack two times a day at war, doubletapping each time. My economy won’t let me retain all my elites, but is nearly banaced out (short notice: if you’re attacking 2 times a day, hospitals are MUCH MORE effective than any other money building).

Later in the age, my farms and towers will fall back a bit which will pump my watchtowers. What do you think? I think this build packs a lot of evil firepower in just one province … and don’t forget that everyone of the four attacks/day gets +30% gains. Comments?

Add A Comment